Include dependency graph for input.c:

Defines | |
| #define | STATS_INT(n) |
| #define | STATS_FLOAT(n) |
Functions | |
| input_thread_t * | vlclua_get_input_internal (lua_State *L) |
| static int | vlclua_input_info (lua_State *L) |
| static int | vlclua_is_playing (lua_State *L) |
| static int | vlclua_get_title (lua_State *L) |
| static int | vlclua_input_stats (lua_State *L) |
| void | luaopen_input (lua_State *L) |
Variables | |
| static const luaL_Reg | vlclua_input_reg [] |
| #define STATS_FLOAT | ( | n | ) |
Value:
lua_pushnumber( L, p_item->p_stats->f_ ## n ); \ lua_setfield( L, -2, #n );
| #define STATS_INT | ( | n | ) |
Value:
lua_pushinteger( L, p_item->p_stats->i_ ## n ); \ lua_setfield( L, -2, #n );
| void luaopen_input | ( | lua_State * | L | ) |
| input_thread_t* vlclua_get_input_internal | ( | lua_State * | L | ) |
| static int vlclua_get_title | ( | lua_State * | L | ) | [static] |
| static int vlclua_input_info | ( | lua_State * | L | ) | [static] |
| static int vlclua_input_stats | ( | lua_State * | L | ) | [static] |
| static int vlclua_is_playing | ( | lua_State * | L | ) | [static] |
const luaL_Reg vlclua_input_reg[] [static] |
Initial value:
{
{ "info", vlclua_input_info },
{ "is_playing", vlclua_is_playing },
{ "get_title", vlclua_get_title },
{ "stats", vlclua_input_stats },
{ NULL, NULL }
}
1.5.1