OSD State object. More...

Data Fields | |
| osd_state_t * | p_next |
| osd_state_t * | p_prev |
| picture_t * | p_pic |
| char * | psz_state |
| int | i_state |
| int | i_x |
| int | i_y |
| int | i_width |
| int | i_height |
OSD State object.
The OSD state object holds the state and associated images for a particular state on the screen. The picture is displayed when this state is the active state.
Referenced by osd_ButtonSelect(), osd_MenuActivate(), osd_MenuDown(), osd_MenuNext(), osd_MenuPrev(), osd_MenuShow(), osd_MenuUp(), and osd_StateChange().
Referenced by osd_StateChange().
Referenced by osd_ButtonSelect(), osd_MenuActivate(), osd_MenuDown(), osd_MenuNext(), osd_MenuPrev(), osd_MenuShow(), osd_MenuUp(), and osd_StateChange().
| int osd_state_t::i_x |
Referenced by osd_StateChange().
| int osd_state_t::i_y |
Referenced by osd_StateChange().
Referenced by osd_MenuUp(), osd_StateChange(), and osd_VolumeStateChange().
Referenced by osd_ButtonSelect(), osd_MenuActivate(), osd_MenuCreate(), osd_MenuDown(), osd_MenuNext(), osd_MenuPrev(), osd_MenuShow(), and osd_MenuUp().
Referenced by osd_MenuDown().
| char* osd_state_t::psz_state |
1.7.1