vout_window_t Struct Reference

FIXME do we need an event system in the window too ? or the window user will take care of it ? More...

Collaboration diagram for vout_window_t:

Collaboration graph
[legend]

Data Fields

const vout_window_cfg_tcfg
union {
   void *   hwnd
   uint32_t   xid
handle
int(* control )(vout_window_t *, int query, va_list)
vout_window_sys_tsys
VLC_COMMON_MEMBERS these members are common for all vlc objects
const char * psz_object_type
char * psz_header
int i_flags
volatile bool b_error
 set by the object
volatile bool b_die
 set by the outside
bool b_force
 set by the outside (eg.
bool be_sure_to_add_VLC_COMMON_MEMBERS_to_struct
 Just a reminder so that people don't cast garbage.
libvlc_int_tp_libvlc
 (root of all evil) - 1
vlc_object_tp_parent
 our parent

Detailed Description

FIXME do we need an event system in the window too ? or the window user will take care of it ?

Field Documentation

volatile bool vout_window_t::b_error

set by the object

volatile bool vout_window_t::b_die

set by the outside

set by the outside (eg.

module_need())

Just a reminder so that people don't cast garbage.

(root of all evil) - 1

our parent

Referenced by DirectXCreateWindow(), and WindowOpen().

union { ... } vout_window_t::handle

int(* vout_window_t::control)(vout_window_t *, int query, va_list)


The documentation for this struct was generated from the following file:

Generated on Sun Nov 22 08:06:41 2009 for VLC by  doxygen 1.5.6