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Data Fields
vout_window_t Struct Reference

FIXME do we need an event system in the window too ? or the window user will take care of it ? More...

Collaboration diagram for vout_window_t:
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Data Fields

struct vlc_common_members obj
 
unsigned type
 Window handle type. More...
 
union {
   void *   hwnd
 
   uint32_t   xid
 
   void *   nsobject
 
   void *   anativewindow
 
   struct wl_surface *   wl
 
handle
 
union {
   char *   x11
 
   struct wl_display *   wl
 
display
 
int(* control )(vout_window_t *, int query, va_list)
 
vout_window_sys_tsys
 
vout_window_owner_t owner
 

Detailed Description

FIXME do we need an event system in the window too ? or the window user will take care of it ?

Field Documentation

void* vout_window_t::anativewindow
int(* vout_window_t::control)(vout_window_t *, int query, va_list)
union { ... } vout_window_t::display
union { ... } vout_window_t::handle

Referenced by vout_window_New().

void* vout_window_t::hwnd
void* vout_window_t::nsobject
struct vlc_common_members vout_window_t::obj
vout_window_owner_t vout_window_t::owner
vout_window_sys_t* vout_window_t::sys

Referenced by vout_window_New().

unsigned vout_window_t::type

Window handle type.

Referenced by vout_NewDisplayWindow(), and vout_window_New().

struct wl_surface* vout_window_t::wl
struct wl_display* vout_window_t::wl
char* vout_window_t::x11
uint32_t vout_window_t::xid

The documentation for this struct was generated from the following file: