Data Fields

vout_window_t Struct Reference

FIXME do we need an event system in the window too ? or the window user will take care of it ? More...

Collaboration diagram for vout_window_t:
Collaboration graph
[legend]

Data Fields

union {
   void *   hwnd
   uint32_t   xid
   void *   nsobject
handle
union {
   char *   x11
display
int(* control )(vout_window_t *, int query, va_list)
vout_window_sys_tsys
VLC_COMMON_MEMBERS \ * these members are common for all vlc objects \

const char * psz_object_type
char * psz_header
int i_flags
bool b_force
 set by the outside (eg.
libvlc_int_tp_libvlc
 (root of all evil) - 1
vlc_object_tp_parent
 our parent

Detailed Description

FIXME do we need an event system in the window too ? or the window user will take care of it ?


Field Documentation

set by the outside (eg.

module_need())

int(* vout_window_t::control)(vout_window_t *, int query, va_list)
union { ... } vout_window_t::display

Referenced by vout_window_New().

union { ... } vout_window_t::handle

Referenced by vout_window_New().

Referenced by vout_window_New().

Referenced by vout_window_New().

(root of all evil) - 1

our parent

Referenced by vout_window_New().

Referenced by vout_window_New().

Referenced by vout_window_New().


The documentation for this struct was generated from the following file:
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